Development Journey on Game Decompilation Using AI — Part 2Let's go deeper by decompiling a whole module using AI2d ago2d ago
Development Journey on Game Decompilation Using AIHow I'm Using AI to Decompile a Game — A Hands-On and Ongoing Case StudyMay 5May 5
GambiConf — Por que precisamos de um novo evento tech?As motivações para construir uma nova comunidade de tecnologia — uma focada em projetos pessoais e conhecimentos fora da caixa!Aug 14, 2023Aug 14, 2023
GambiConf — Why do we need a new tech event?It's the event fitting a specific unmet demand in tech confs: It features projects and ideas that are definitely outside the boxApr 16, 2022Apr 16, 2022
Ingeniería Inversa de un juego de Game Boy Advance: Entendiendo a la traviesa DMA — Parte 2Vamos a ver un uso de la traviesa DMA y cómo influye en nuestro proceso de ingeniería inversa de un juego de GBAMar 16, 2021Mar 16, 2021
Reverse Engineering a Gameboy Advance Game: And so? What did we get? — Final PartHow can we learn more? See here in this concluding post with the soft and hard skills gained from this project.Mar 10, 2021A response icon1Mar 10, 2021A response icon1
Ingeniería Inversa de un juego de Game Boy Advance: ¡Vamos a alargar el puente! — Parte 1¡Vamos a empezar a tener nuestras manos sucias en este proyecto para hacer ingeniería inversa de un juego divertido de Game Boy Advance!Mar 9, 2021Mar 9, 2021
Ingeniería inversa de un juego de Game Boy Advance — Guía CompletaIntroducción de los detallados capítulos sobre un proyecto completo de ingeniería inversa en un juego de Game Boy AdvanceMar 7, 2021Mar 7, 2021
Reverse Engineering a Gameboy Advance Game: Saving the custom level — Part 8We’ll talk about customizing the game assembly instructions to load the levels at an arbitrary address — and automate the patch using JS!Feb 10, 2021Feb 10, 2021
Published inITNEXTReverse engineering a GameBoy Advance game — Complete GuideIntroduction of the very detailed chapters about a complete reverse engineering project on a Gameboy Advance gameFeb 5, 2021Feb 5, 2021